World Overview
The year is 2028. Although in theory the World Government, headed by the World President, is in charge of planet Earth, the real power rests in the hands of the Mega-Corporations, powerful companies which stretch across the globe. Except in the Breznik states, comprising of Africa, south east Europe and soon Russia, which refuse to allow Mega-Corps direct entry into their countries. While the seven Lunarvilles on the moon are under the control of World Government, Mars is controlled by various Mega Corps, though there is a guerrilla organisation called Ares Liber fighting for independence for Mars.
Super-powered individuals, known as Post-Humans or more colloquially ‘Supers’, have been a strong feature of the world since the 1960’s. Although few in number, less than 1 in a million, they still are a potent force in the world, or would be, if they weren’t forced to undergo mandatory Inhibition by PHMA, which prevents Post-humans from using their abilities.
Life in most of the world is easy and mostly high-standard. However there is the constant surveillance and regulation but this is done on the quiet in the background, so most people just accept it.
Breznik States
When Franklin Breznik announced that mega-corps would no longer be allowed to operate within Egypt’s boarders, many nearby countries followed suit and this loose alliance became known as the Breznik States. Now the States cover most of Africa and south-east Europe. Russia has recently announced its intention to join the Breznik States. Life within the Breznik States is less luxurious than the rest of the world, but far less regulated and there is a greater sense of freedom. However, organised crime is not so much prevalent as part of everyday life. On the plus side, the number of small scale crimes such as muggings and burglaries is surprisingly low.
PRISM
The Para Rescue, Investigation and Security Military. This world security organisation, which has the aircraft carrier ‘Sentinel’ as its headquarters, has jurisdiction over the entire world. It supports the local police and other forces, though generally does not handle Post-Human cases. With a large proportion of the World Government’s budget, PRISM has exceptional high-quality equipment. They are split into three main sections; Security, Investigation and Rescue.
PHMA
The Post Human Monitoring Agency, pronounced Fee-Ma. (The actual FEMA organisation doesn’t exist in this world.) They deal with all Post-human incidents, from the occasion super-villain activity to identifying Post-humans to fit with Inhibitor chips. Their main strength is their force of Enforcer Power Armour agents. The Enforcer Armour is equipped with numerous defences that protect against most powers, as well as several weapon systems, all designed to subdue and capture rather than kill. In order to defeat an Enforcer one on one a Post-human would need to be very lucky, very prepared, or very powerful. The Inhibitor Chips are not in fact mechanical in any way. Inhibitors are crystals which are dull orange in colour with green veins running through, weaken the abilities of any post-human if inserted under the skin. The Chips are implanted in the spinal cord just under the neck, where they completely nullify most Post-Human abilities. They seem to have no effect on the extended lifespan, nor completely deaden any physical or mental enhancements, though they are reduced to more natural levels. Removing an Inhibitor is difficult, and if done incorrectly or without adequate skills or equipment, is likely cause damage to the spinal cord, or send the victim into a coma.
Post-humans
Individuals with extraordinary abilities are known as post-humans or ‘Supers’. The exact nature of abilities varies from person to person; enhanced physical or mental ability, the power to control fire, complete immunity to damage, the potential possibilities are endless. The only constant ability is that post-humans seem to have a longer lifespan than normal baseline humans (those who are not killed that is), though this can still vary from 10 or 20 years to almost a whole century. It was in the mid 60’s that the first true post-human, who became known as ‘First’, came to light. Since then there are many who wonder about the existence of post-humans before that time. Post-humans who display some form of physical abnormality, such as unusual coloured skin or permanent aura powers are rare but not unknown. All post-humans are required to be fitted with an Inhibitor chip, though there are those who have avoided such a fate, especially those who are ‘under the radar’ in the Breznik states.
The Resistance
A group of Post-humans and like-minded normal human who protest against the practice of Inhibition. They engage in solely peaceful protests, and are quick to condemn any violent demonstrations. Behind the scenes, they also help keep active Post-humans hidden from the activities of PHMA, using misdirection and smuggling individuals and families should it become necessary. They have agents in most cities across the world. With the Inhibitor review soon on the World Governments agenda, many members of the Resistance are now openly engaging in Superhero activities.
Cybernetic Augmentation
Cybernetics and bio-modifications have moved beyond the experimental stage and have become wide-spread, even though they are rarely cosmetically pleasing. All cyberware and bio-mods are required to be registered by PRISM, which normally takes place during the operation required to implant such devices. However, operations undertaken in the Breznik States won’t always inform the authorities, so there are still ways to avoid registering. Russia is the main forerunner in Cybernetics and augmentations, in the US they are usually restricted to the few who can afford them. China also has an advanced Cybernetic field, but they keep their secrets hidden and they are unavailable to the general public. As Cybernetics can potentially give an individual capabilities on par with Post-humans, there have been debates on how this affects the Inhibitor situation.
Crystal Technology
Power, electricity and fuel have not been a problem for the world since the early nineteen-nineties when Silas Cutter, a Russian inventor, created a special solar powered crystal. A power crystal the size of a fist, exposed to half an hour of sunlight a day, is enough to power a whole house for over 24 hours. These crystals are used across the entire world. Other types of unusual crystal are known to exist.
Mars and Ares Liber
Mars has several colonies, all under the harsh control of Mega-corps, and some are little better than prison camps. As it takes almost a month to travel from Earth to Mars, the World Government has turned something of a blind eye to activates on the red planet. A guerrilla movement, Ares Liber has recently formed on Mars, attempting to wrestle independence of Mars from the Mega-Corps. They have captured a number of scientists and engineers, and are surprisingly well equipped. The main settlement of Ares is Aesgard, located on the north polar circle of Mars.
Yakuza
The Yakuza is the most powerful crime operation in the world, even more powerful than certain Mega-corps. As such, it could be considered to be the only Mega-corp allowed in the Breznik States, where it operates heavily. It has fewer and far more subtle operations in the rest of the world, where PRISM fights a constant uphill battle to close the Yakuza down.
The Network
As well as the name given to the replacement for the internet after it collapsed, the Network is also a loose group of individuals who attempt to improve the world from behind the scenes with a widespread group of agents and safe-houses. Unfortunately, most of the members of the Network lack the power, either finically, politically, or post-humanly, to make a real difference in the world.
Religion and The Brotherhood
Religion is officially banned, Earth and its colonies being declared secular in 2012. Most religious groups were forced underground, but the more fanatical members of each sect banded together under the leadership of a man named John or The Prophet to form The Brotherhood. The Brotherhood made a play for control of the world, but was torn apart by internal power struggle at the very moment of victory, and The Prophet was killed. The Brotherhood fragmented into a number of small cells. Admitting to a religious belief may make people suspect you to be a member of the Brotherhood.
The Lunarvilles
There are seven bases on the Moon known as Lunarvilles. The first was built as a research station, while the second was constructed for use as a spaceport and heavier research, such as robotics. With more people staying on the Moon for longer periods, Lunarville 3 was built as both a residential and administrative complex. Both Lunarvilles 4 and 5 were built at the same time, 4 being the main food production for the moon and 5 as a solely residential base, as a number of families where moving to the Moon. Lunarville 6 was also residential, but also contained a number of labs which could be used for less volatile work than the research carried out at Lunarvilles 1 and 2. Finally Lunarville 7, the largest Lunarville, was built as a commercial and entertainment complex for the inhabitants of the Moon, as well as a tourist resort for visitors.
Mega Corps
Due to rapid expansion and several disasters during the period between 2017 and 2019, only the largest and most profitable companies survived, buying up their failing rivals, and eventually forming the first Mega-Corporations. If two or more Mega-Corps work together, or even some of the larger Mega-Corps alone, they are a greater force in the world than even the World Government. Certain Mega-corps include Vulkan Industries: the main supplier of Power Crystals and off world mining, Excalibur Arms: an armaments construction company, W.I.S.: World Industrial Supplies, HunterCorp, which is behind the Inhibitor chips, Furtura, who produce high quality household products, The Disney Corp, one of the few corporations to survive from the twentieth century, and BioLife, a biological and cybernetic research firm.