Welcome to the page for the RP based upon the hit CW series Supernatural.
Supernatural (abbrv. SPN), is a universe much like our own but with a very different cosmology and the intrusion of almost any supernatural being from any lore, religion or mythology you could hope never to imagine. Chock full of gothic monsters (vampires, werewolves, vengeful spirits), urban legends (Bloody Mary, alligators in the sewers), mythical beasts (Wendigo, Bigfoot, and shapeshifters) and gods from Loki to the Judeo-Christian Almighty (with a few angels thrown into the mix) are all fair game, and definitely should get their own planet! It’s a world high on the body count, but when the stakes are high, the pay is even higher.
The show has a very specific feel to it, which is primarily what makes it fun, that we would like to maintain, including a Hunting subculture all its own, so players should familiarize themselves with the series as much as possible. Also, especially since there is so much competing lore on any supernatural entity in existence, we need an end-all-be-all to be able to stick to, therefore we will stay as close to “canon” as possible. To that end, we include links!
If something you’re looking for isn’t found in the Supernatural universe as it stands, then by all means feel free to make it up!
The Villain:
The game will differ from most conventional RPs in that the villain, the supernatural entity (entities) for each different adventure will be played by one of you. There is a SPN NPC account expressly for this purpose, the codes for which will be given to those playing the villains as needed. The villain then can describe his/her/their actions as the rest of the players actually role-play through figuring out how to track, hunt, and kill this evil SOB before it hurts any more innocents. We will rotate as people wish, essentially mimicking a GM-of-the-week type of play style, where players will take turns organizing and initiating the action in a given adventure. As far as I’m concerned the villain may also play their own Hunter simultaneously, but it’s up to personal preference. Obviously, the villain has to be prepared for their eventual demise. This doesn’t mean, however, that they have to play nice.
If you would like to play a villain in an upcoming episode, fill out the SPN Villain Template and PM it to Maeglin, Ariel Buttercup, and MissAusten.
Hunters:
The bulk of the players are Hunters. Ordinary humans make up the bulk of Hunters in the world of SPN. However, being able to cast a few spells, medium a conversation with a dead spirit, have premonitions, being clerically ordained, having a past as a con-man with a box full of forged official IDs, or having a spirit guide are all viable options, and just the beginning—and provide for lots of conflict! Just be prepared that other hunters (including other PCs) may try to hunt you down, and maybe, by all rights, they should.
Just like any party, balance is the key: brains, brawn, banter and band-aids are all valuable assets. A history of familiarity with the supernatural is usually a plus (like having a granny who was into hoodoo, being formerly possessed by a demon, coming upon a secret government document dealing with the supernatural in your computer-hacking days in college, or being raised in the Hunting life as your father quested for revenge against the thing that killed your mother), but not necessary, as even the most seasoned hunters regularly need to open up a book or a laptop to figure out what they are hunting and how to kill it.
Everyone, however, has a reason, a turning point, if you will, during which you A. realized that the things under your bed were real and B. you decided you really wanted them dead. This may be your family getting devoured by ghouls or your child getting snatched by a changeling, or even just getting a crazy idea that the hunting life is full of romance, danger, and action and you want in on it, but whatever the reason, it’s big, and an important part of your character’s history. You may want to be new-ish to the hunting realm, which is why you all stick together in a team rather than heading out on a solo gig.
If you would like to join, either as a Hunter or a Villain, or both, check out the Applications section and fill out a bio!
Supernatural: Reanimated is what we like to consider a spin-off series, running concurrently with the Winchester-centered Supernatural story beginning in 2005. Its members are not related by blood but are committed to each other as if they were. They are centered around the home of Tex Mosley, based in Protection, Kansas at a Bed & Breakfast/Safehouse for Hunters. Our current team is heavily entangled with the Law and most are Wanted Criminals. They are additionally on the radar of SWORD (Supernatural, Witchcraft and Occult Reconnaissance and Defense) because of the members who exhibit unconventional supernatural abilities and SWORD believes they must be contained.
If you have a supernatural problem, if no one else can help, and if you can find them, maybe you can join…The B-Team!
We also call ourselves the X-Men, because we're a bunch of freaks saving the world before dinnertime who are trying deperately to fit in!
But seriously, though. Happy Hunting.
Supernatural (abbrv. SPN), is a universe much like our own but with a very different cosmology and the intrusion of almost any supernatural being from any lore, religion or mythology you could hope never to imagine. Chock full of gothic monsters (vampires, werewolves, vengeful spirits), urban legends (Bloody Mary, alligators in the sewers), mythical beasts (Wendigo, Bigfoot, and shapeshifters) and gods from Loki to the Judeo-Christian Almighty (with a few angels thrown into the mix) are all fair game, and definitely should get their own planet! It’s a world high on the body count, but when the stakes are high, the pay is even higher.
The show has a very specific feel to it, which is primarily what makes it fun, that we would like to maintain, including a Hunting subculture all its own, so players should familiarize themselves with the series as much as possible. Also, especially since there is so much competing lore on any supernatural entity in existence, we need an end-all-be-all to be able to stick to, therefore we will stay as close to “canon” as possible. To that end, we include links!
If something you’re looking for isn’t found in the Supernatural universe as it stands, then by all means feel free to make it up!
The Villain:
The game will differ from most conventional RPs in that the villain, the supernatural entity (entities) for each different adventure will be played by one of you. There is a SPN NPC account expressly for this purpose, the codes for which will be given to those playing the villains as needed. The villain then can describe his/her/their actions as the rest of the players actually role-play through figuring out how to track, hunt, and kill this evil SOB before it hurts any more innocents. We will rotate as people wish, essentially mimicking a GM-of-the-week type of play style, where players will take turns organizing and initiating the action in a given adventure. As far as I’m concerned the villain may also play their own Hunter simultaneously, but it’s up to personal preference. Obviously, the villain has to be prepared for their eventual demise. This doesn’t mean, however, that they have to play nice.
If you would like to play a villain in an upcoming episode, fill out the SPN Villain Template and PM it to Maeglin, Ariel Buttercup, and MissAusten.
Hunters:
The bulk of the players are Hunters. Ordinary humans make up the bulk of Hunters in the world of SPN. However, being able to cast a few spells, medium a conversation with a dead spirit, have premonitions, being clerically ordained, having a past as a con-man with a box full of forged official IDs, or having a spirit guide are all viable options, and just the beginning—and provide for lots of conflict! Just be prepared that other hunters (including other PCs) may try to hunt you down, and maybe, by all rights, they should.
Just like any party, balance is the key: brains, brawn, banter and band-aids are all valuable assets. A history of familiarity with the supernatural is usually a plus (like having a granny who was into hoodoo, being formerly possessed by a demon, coming upon a secret government document dealing with the supernatural in your computer-hacking days in college, or being raised in the Hunting life as your father quested for revenge against the thing that killed your mother), but not necessary, as even the most seasoned hunters regularly need to open up a book or a laptop to figure out what they are hunting and how to kill it.
Everyone, however, has a reason, a turning point, if you will, during which you A. realized that the things under your bed were real and B. you decided you really wanted them dead. This may be your family getting devoured by ghouls or your child getting snatched by a changeling, or even just getting a crazy idea that the hunting life is full of romance, danger, and action and you want in on it, but whatever the reason, it’s big, and an important part of your character’s history. You may want to be new-ish to the hunting realm, which is why you all stick together in a team rather than heading out on a solo gig.
If you would like to join, either as a Hunter or a Villain, or both, check out the Applications section and fill out a bio!
Supernatural: Reanimated is what we like to consider a spin-off series, running concurrently with the Winchester-centered Supernatural story beginning in 2005. Its members are not related by blood but are committed to each other as if they were. They are centered around the home of Tex Mosley, based in Protection, Kansas at a Bed & Breakfast/Safehouse for Hunters. Our current team is heavily entangled with the Law and most are Wanted Criminals. They are additionally on the radar of SWORD (Supernatural, Witchcraft and Occult Reconnaissance and Defense) because of the members who exhibit unconventional supernatural abilities and SWORD believes they must be contained.
If you have a supernatural problem, if no one else can help, and if you can find them, maybe you can join…The B-Team!
We also call ourselves the X-Men, because we're a bunch of freaks saving the world before dinnertime who are trying deperately to fit in!
But seriously, though. Happy Hunting.
Last edited by Maeglin on 23rd November 2011, 13:58; edited 1 time in total